I feel that this few weeks work has been quite tedious as you have to know what actions (key poses) to give to your character in order to make the sound more convincing. This is blocking so this animation has not been refined and I learn a lot on why blocking is important before starting of animation. This is because we need the important poses first before we start to refine them into a more realistic animation.
Monday, 16 January 2012
animating to the sound
I feel that this few weeks work has been quite tedious as you have to know what actions (key poses) to give to your character in order to make the sound more convincing. This is blocking so this animation has not been refined and I learn a lot on why blocking is important before starting of animation. This is because we need the important poses first before we start to refine them into a more realistic animation.
Sunday, 15 January 2012
My answers to blendshapes.
1. Yes. The number of vertices must be the same because if the base shape is trying to change into the target shape and the vertices are not equal, some vertex have nowhere to go and the model might look silly.
2. No. Blend shapes can be used for just about anything so long as there is a replica piece with the same number as the base model's vertex that is needed to be changed.
3. Because if the model can only be changed to one type of angry expression. If the animator wants a sightly different angry expression, it is going to be very hard for the animator to achieve a slightly different angry expression. What can be done is that the angry expression can be broken down so that one part of the angry expression has its own replica.
cluster faces
This is me practicing on blend shape. The 2 faces on the left and right side is the base expression of a smile and lifting of the person's eyebrows. The center face is the main face that is being animated to look like the 2 faces on the left and right.
Monday, 9 January 2012
key poses
For this first scene, it is a key pose because this scene is the cause of me to fall.
For this second scene, it is a key pose because the moment I get hit, I would fly back because of the force of the punch. My hand would be holding my jaw because there is where the pain is coming from and holding it would ease the pain.
For this third scene, I would be only thinking about the pain from that hit.
For this forth scene, I would be looking at the person that hit me and wonder why he hit me.
For this fifth scene, I fell down because of the hit which cause me to become dizzy and soon unconscious.
Boris facial animation
For this animation, i learn that you have to keep on listening to the same sound over and over again. I also learn that it is not easy to export this through rendering or merge the render video or sound together because they won't be in sync.
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