Wednesday, 22 February 2012

stage 4 refining stage 3

 For this animation, i have used the graph editor to make the moth more smooth in its movement.

stage 3 blocking

For this part, I have started blocking the mouth movement animation. This is to make the character appear to be the one talking.

stage 2 refining stage one

For this animation, I chosen to refine the animation of stage one blocking. This is to make the main movement more clear so that it looks good before the minor details are added.

Sunday, 19 February 2012

stage one blocking

 
For this animation, i decided to focus on the main body movement first. This is because i feel that facial details and hand movement require more specific details and it is better done in the final blocking part of the animation.

Sunday, 5 February 2012

me doing maya help on scripting

My lit and rendered cube from lesson 2.
This is the barrels falling down from lesson 3.
 
This animation was done mainly with script window and just a few key frames from lesson 4.


Monday, 16 January 2012

animating to the sound




I feel that this few weeks work has been quite tedious as you have to know what actions (key poses) to give to your character in order to make the sound more convincing. This is blocking so this animation has not been refined and I learn a lot on why blocking is important before starting of animation. This is because we need the important poses first before we start to refine them into a more realistic animation.

Sunday, 15 January 2012

My answers to blendshapes.


1. Yes. The number of vertices must be the same because if the base shape is trying to change into the target shape and the vertices are not equal, some vertex have nowhere to go and the model might look silly.

2. No. Blend shapes can be used for just about anything so long as there is a replica piece with the same number as the base model's vertex that is needed to be changed.

3. Because if the model can only be changed to one type of angry expression. If the animator wants a sightly different angry expression, it is going to be very hard for the animator to achieve a slightly different angry expression. What can be done is that the angry expression can be broken down so that one part of the angry expression has its own replica.